AI Insights · Timothy · January 2022
Top 5 Miner Games on iOS in France Q4 2021
In Q4 2021, the top 5 miner games on iOS in France showcased varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights.
In Q4 2021, the top 5 miner games on iOS in France exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at each game's performance based on data from Sensor Tower.
Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED saw its weekly revenue peak at approximately $1.1K in mid-October, before gradually declining to about $317 by the end of December. Weekly downloads started strong at around 27.9K in late September, but experienced a downward trend, closing the year at roughly 7K. The game's active user base also saw a significant drop, starting from 46K in late September to about 15.5K by the end of December.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained relatively stable weekly revenue, peaking at around $6.3K in mid-October. Weekly downloads showed fluctuations, with a high of nearly 9.9K in mid-October and a low of around 4.5K in early December. The game’s active user count was robust, reaching a peak of approximately 153.7K in late November before decreasing to about 110.7K by the end of December.
Oilman!, published by Voodoo, did not generate any revenue during this period. However, weekly downloads varied, peaking at around 6.8K in early November and then declining to about 1.6K by the end of December. The number of active users followed a similar trend, starting at 1.6K in early October and reaching a peak of 10.5K in early November before falling to approximately 3.6K at the end of the year.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd showed an upward trend in weekly revenue, peaking at around $3.3K in early December. Weekly downloads saw a significant increase in late October, reaching approximately 7K, but later settled at around 1.7K by the end of December. Active user numbers also rose, peaking at around 10.6K in late October, before stabilizing at about 7.5K by the end of the quarter.
Finally, Mine Rescue: Miner Tycoon Game by Carry1st showed modest revenue, peaking at around $187 in mid-October. Weekly downloads fluctuated, with a high of approximately 1.7K in mid-October and around 1.6K by the end of December. The game's active user count grew steadily, starting from 930 in late September and reaching approximately 3.8K by the end of December.
For more detailed insights and data, visit Sensor Tower.